0 cm on the floor · heights read to the bottom of the ball · only the first bounce is measured
The ball is released from rest, so it starts with no speed of its own. Everything it arrives with came from the height.
| # | Drop (cm) | Bounce (cm) | Bounce/Drop |
|---|
When you hold the ball up high, it has stored energy. This is called gravitational potential energy. The higher the ball, the more of it there is.
As the ball falls, that stored energy turns into kinetic energy, the energy of motion. The ball moves fastest just before it hits the floor.
When it hits, the ball squishes a little and then springs back. That push from the floor sends it back up. As it rises, it slows down and the energy turns back into stored energy.
Some energy is lost every time the ball hits the floor. It turns into heat and sound. You can hear the "click" when it lands. So the ball has less energy on the way up.
Less energy means it can't climb as high. A golf ball on tile bounces back to about 69% of the height it was dropped from. Drop it from 100 cm and it comes back to about 69 cm.
The dashed line on the graph shows a perfect bounce, where the ball comes back to the same height. Your dots will always land below it.
Each dot is one drop. Higher drops give higher bounces. The dots fall close to a straight line through zero.
A straight line through zero means the bounce is always the same fraction of the drop. Double the drop height, and the bounce height doubles too.
The slope of the best-fit line is that fraction. Slope means how steep the line is. You can also find it in the Bounce/Drop column of the table.
Turn on the realism switch, and the ball loses a little more bounce when it hits the floor faster. Then the dots bend a little below a straight line at the bigger heights.
Speed when it hits the floor: v = √(2 × g × hdrop)
Speed when it leaves the floor: e × v. Here e is the coefficient of restitution. It is a number that tells how bouncy the ball is. For a golf ball on tile, e = 0.83.
Bounce height: hbounce = e² × hdrop. Since 0.83 × 0.83 is about 0.69, the ball comes back to about 69% of its drop height.
Gravity is g = 980 cm/s². The ball is 4.3 cm across, drawn a little larger so it is easy to see. The sim works out the falling motion exactly, so the recorded number always matches what you see.