Motion Lab · Quick Lab 1

Describing Inertia

Two poker chips sit on the front deck of a rolling lab car. The bottom chip is taped down. The top chip is loose. Tap the car and watch what the loose chip does.

Lab question

What is inertia?

Ready Slow motion ×¼
Car speed
0.00m/s
Loose chip speed
0.00m/s
Chip shift on car
0.0cm
on the stack
Clock
0.000s

What happened

Set your force, make a prediction, then tap the car.

The taped chip cannot move — it is stuck to the tape. Only the loose chip on top is free to slide.

1 · Choose the test

Your hand taps the back of the car. The car jumps forward.

2 · How hard is the tap? 1–10
6
Firm tap
3 · Predict first optional
4 · Playback speed
▸ Lab directions Do this

Part A · Rear-end tap

  1. The bottom chip is stuck to double‑sided tape on the flat front deck of the car, right in front of the open well. A second chip rests on top of it with the grooves lined up.
  2. Predict: when the loaded car is tapped from behind, what will the loose chip do? Pick your prediction before you run it.
  3. Choose Rear‑end tap, set your force, and tap the car. Record what actually happened in your data table.
  4. Run it again at a gentle force and again at a hard force. Look for the point where the result changes.

Part B · Front-end tap

  1. Press Reset to put the chip back on the car.
  2. Predict: when the loaded car is tapped on the front end — the same thing that happens when a rolling car runs into your hand — what will the loose chip do?
  3. Choose Front‑end tap, run it, and record the result.

Follow up · answer in a complete sentence

  • Which object did you apply a force to — the car, the chip, or both?
  • How could that force explain the difference between the car’s motion and the chip’s motion?
  • Claim: The poker chip will move ________ your hand when a force is applied to the car. (Use your data from both tests to fill in the blank.)
▸ The science behind it Read after

Inertia is an object’s resistance to a change in its motion. An object at rest stays at rest. An object that is moving keeps moving the same way. This is true until an unbalanced force acts on it. That idea is Newton’s First Law of Motion.

Here is the key idea in this lab: you never touch the loose chip. Your hand pushes on the car. The car changes its motion right away because the force acts on it directly. The chip feels only one sideways force. That force is friction from the taped chip under it. Friction is a weak grip. When the car changes speed too fast, friction cannot drag the chip along. The chip keeps doing what it was doing, and the car slides out from under it.

Why the force setting changes the answer

A gentle tap changes the car’s speed slowly. Friction can keep up, so the chip rides along. A hard tap changes the car’s speed very fast. Friction cannot keep up, so the chip slips and falls. Same setup, different force. That is what makes this a fair test.

In this model there are three things that can happen. You can find all three with the slider:

  • Below about 2.4 m/s² friction never loses its grip. The chip and the car move as one object.
  • Above that, the chip slips. If the car slows down soon enough, friction grabs the chip again before it reaches the edge. It stays on, just out of place.
  • If the chip slides about 2 cm, its middle passes the edge of the taped chip and it tips off. On a rear‑end tap it drops into the car’s open well. On a front‑end tap it falls off the front and lands on the bench.

Both tests, one answer

  • Rear-end tap: your hand is behind the car. The car jumps forward, but the chip stays put. The deck slides out from under it, and the chip falls back into the well — toward your hand.
  • Front-end tap: your hand is in front of the car. The car is pushed backward, but the chip stays put. It falls off the front of the car — again toward your hand.
  • The chip never really “flies” anywhere. Watch the dotted chip started here line. The chip barely moves away from it, while the car moves a lot. That is inertia you can see.
Connect it to your life

This is why your backpack slides off the seat when a car brakes hard. It is also why you get pressed into the seat when a car speeds up fast. The seat changes its motion. You and your backpack do not — until something pushes on you.

▸ Words to know Vocabulary
InertiaAn object’s resistance to any change in its motion. More mass means more inertia.
ForceA push or a pull on an object. It is measured in newtons (N).
Unbalanced forceForces on an object that do not cancel out. Only an unbalanced force can change an object’s motion.
AccelerationHow fast an object’s speed or direction changes. A hard tap gives a big acceleration.
FrictionA force that resists sliding between two touching surfaces. Here it is the only thing holding the loose chip to the taped chip.
Newton’s First LawAn object at rest stays at rest. An object in motion stays in motion at the same speed and direction. Both are true unless an unbalanced force acts on it.
MassThe amount of matter in an object. It is what gives an object inertia.
▸ How to use this simulation Controls
  1. Pick Rear‑end tap or Front‑end tap. This chooses which end of the car your hand taps.
  2. Drag the force slider from 1 to 10 to set how hard you tap. The words under the slider tell you how hard that is.
  3. Choose a prediction if your teacher asks you to. The sim tells you afterward if you were right.
  4. Set the playback speed. The real tap lasts less than a fifth of a second, so start on Slow or Super slow.
  5. Press Tap the car, right under the bench. The view zooms so the whole run fits. The blue arrow shows the car’s speed. The red arrow shows the chip’s speed.
  6. Read the numbers under the bench. Chip shift on car tells you how far the loose chip moved from its spot on the car, and where it is now.
  7. Press Reset, change one thing, and try again. Every run is saved in the trial log at the bottom.

Trial log

#TestForceCar’s top speed Car’s accelerationChip’s top speedResultChip ended up
No trials yet — run the simulation to fill this in.
How this model works: the car is 13 cm long with low‑friction wheels and an open well 4.8 cm wide and 2.9 cm deep in the middle. Chips are 39 mm across. The grip between the two chips uses a static friction coefficient of 0.24 and a sliding coefficient of 0.20. The wheels use a rolling coefficient of 0.07. The loose chip tips off once its middle slides past the edge of the taped chip (about 2 cm), then falls under gravity and keeps its sideways speed until it hits the well floor, a wall of the well, or the bench. Air resistance is ignored.