Motion Lab · Quick Lab 2

Chips In, Chips Out

Four chips are stacked in a tower on a countertop. Slide 1, 2, or 3 chips into the bottom of the tower and count how many come out the other side.

Lab question

How does Newton’s First Law explain what happens to a stack of chips?

Ready Slow motion ×¼
Speed at impact
0.00m/s
Knocked-out speed
0.00m/s
Tower height now
4chips
Clock
0.000s

What happened

Choose how many chips to slide in, set your force, then let it go.

Every chip here has exactly the same size and the same mass. That is what makes the pattern in this lab so clean.

1
Chips slid in
?
Chips knocked out
1 · How many chips do you slide in?
2 · How hard is the flick? 1–10
6
Hard flick — 1.13 m/s
3 · Predict first how many leave?
4 · Playback speed

Energy transfer

Source object
The chips you slide in
Motion energy before
Decrease in energy
Energy flows during the collision
Receiver object
The chips that get knocked out
Motion energy before
Increase in energy
Run a trial and this diagram fills in with real numbers. Energy is measured in millijoules (mJ). 1000 mJ = 1 joule.
Lab directions Do this
  1. Four chips are already stacked into a tower on a smooth countertop, one on top of the other.
  2. Set the controls to slide in 1 chip. Predict how many chips will leave the stack, then run it and describe what happens.
  3. Rebuild the tower and repeat with a stack of 2 chips. Predict, run, describe.
  4. Rebuild and repeat with a stack of 3 chips. Predict, run, describe.
  5. Now change only the force. Try each test again with a very gentle flick, then a very hard one. What is different?
  6. Use the Energy transfer panel to fill in your energy diagram: name the source object, name the receiver object, and record which one decreases in energy and which one increases.

Follow up

  • Claim: The number of poker chips I flick into the stack of poker chips will ________ the number of poker chips that leave the stack.
  • Evidence and reasoning: use your trial log below and vocabulary from class to explain why that happens.
  • What happened to the chips that were sitting on top? Which of Newton’s laws explains that?
The science behind it Read after

Newton’s First Law of Motion says an object at rest stays at rest, and a moving object keeps moving the same way, unless an unbalanced force acts on it. Objects resist changes to their motion. That resistance is called inertia.

Why the count always matches

Every chip in this lab has the same mass. When a moving object hits a still object of equal mass head‑on, it hands over almost all of its motion energy (kinetic energy) and nearly stops. So one incoming chip empties itself into one bottom chip, and that chip shoots out the far side. Two incoming chips reach two bottom chips. Three reach three. Chips in equals chips out — the collision passes the energy through, one chip at a time.

Why the top chips do not fly away too

Nothing pushes the top chips sideways. The only sideways force in the whole event happens down at the bottom, between the chips that touch. The chips above have inertia, so with no sideways force on them they do not move sideways — they simply drop straight down when the chip underneath them disappears. Gravity is now unbalanced, so they fall. This is the same reason a tablecloth can be yanked out from under a set table.

Why a slow push ruins it

A hard, fast flick delivers the force in a tiny fraction of a second, so only the bottom chips ever feel it. A slow push spreads the force through the entire tower, and the whole stack gets shoved along the counter together. Because the bottom starts moving while the top “wants” to stay still, the tower leans and topples — inertia again, just showing up in a different way.

Following the energy

  • The source object is the chip or chips you slide in. They start with motion energy and lose almost all of it.
  • The receiver object is the chip or chips knocked out. They start with zero motion energy and gain a large amount.
  • The energy does not perfectly balance. About a fifth of it turns into sound and heat — that is the click you hear. Energy is never destroyed, but it does get spread out into forms you cannot use.
  • Friction with the counter is what eventually stops the knocked-out chips. A harder flick means more motion energy, so they slide farther before friction uses it all up.
Connect it to your life

This is how a Newton’s cradle works, why a cue ball stops dead when it strikes another ball straight on, and why the bumper of a car is designed to take a hit so the passengers do not have to.

Words to know Vocabulary
InertiaAn object’s resistance to a change in its motion. It is why the top chips stay put.
Newton’s First LawAn object at rest stays at rest and an object in motion stays in motion, unless an unbalanced force acts on it.
CollisionAn event where two objects hit each other and push on each other for a very short time.
Kinetic energyMotion energy. Anything that is moving has it. The faster it moves and the more mass it has, the more it has.
Energy transferEnergy moving from one object to another. The source object loses it; the receiver object gains it.
Source objectThe object that gives energy away in a transfer.
Receiver objectThe object that takes energy in during a transfer.
MassThe amount of matter in an object. Equal masses are why the energy passes through so cleanly here.
FrictionA force that resists sliding. It is what slows the knocked-out chips to a stop.
How to use this simulation Controls
  1. Choose 1, 2, or 3 chips to slide in. The white chips on the left are the ones you are sliding.
  2. Drag the force slider from 1 to 10 to set how hard you flick. The words underneath tell you the speed that flick produces.
  3. Pick a prediction for how many chips will leave the stack. The simulation checks it for you afterward.
  4. Set the playback speed. A real collision lasts a few thousandths of a second, so use Slow or Super slow to actually watch the chips swap places.
  5. Press Slide the chips and watch the bottom of the tower. Count how many chips shoot out to the right.
  6. Check the big chips in → chips out comparison under the countertop, and read the Energy transfer panel for the real numbers you need for your energy diagram.
  7. Press Rebuild the tower, change one thing, and run it again. Every trial is saved in the log below.

Trial log

#Chips slid inForceSpeed at impact Chips knocked outTheir speedDistance they slid Energy transferredResult
No trials yet — run the simulation to fill this in.
How this model works: every chip is 39 mm across with a mass of 10.5 g. Chip thickness is drawn thicker than real life so the tower is easy to see. The collision uses a coefficient of restitution of 0.78, which is why the chips that get hit leave with about 89% of the incoming speed while the incoming chips keep about 11% and stop almost at once. Sliding friction on the countertop uses a coefficient of 0.45; friction during the short approach before the hit is ignored, so the speed you set is the speed at impact. Below about 0.52 m/s the model treats the hit as too slow to separate the bottom chips, and the whole tower gets shoved instead — the lean you see there is drawn larger than life so it is easy to spot. Air resistance is ignored.