0 cm is the bottom of the ramp · Car 2's back bumper starts on 0 cm · the second meter stick starts at 100 cm · the release point is measured at Car 1's front bumper
What are you testing? Pick one.
Always the same in this sim: the bench surface, the two cars and the meter sticks.
Car 1 rolls down the ramp and hits Car 2. Tap a hooked mass to drop it in Car 1's tray. The car itself is 60 g.
Added: 0 g · Car 1 total 60 g
Car 2 waits at the bottom of the ramp. Tap a hooked mass to drop it in Car 2's tray. The car itself is 60 g.
Added: 0 g · Car 2 total 60 g
Do 3 trials for each value. Copy these numbers onto your lab sheet, then find the average of each row.
Car 1 rolls down the ramp and speeds up. It hits Car 2, and the two cars hook together. Then they move as one and slide until they stop.
A moving car has momentum. Momentum is how hard something is to stop. More mass or more speed means more momentum. When the cars hook together, Car 1's momentum is shared by both cars.
Rolling resistance is a small force from the wheels and the bench. It slows the cars down by the same amount every second. That is why a faster pair always slides farther before it stops.
Look at your graph. Is it a straight line or a curve? When the pair goes twice as fast, it slides about four times as far. That is why some graphs curve.
| Letter | What it stands for | Unit |
|---|---|---|
| m1 | Mass of Car 1, the source car (60 g plus any added mass) | g |
| m2 | Mass of Car 2, the receiver car (60 g plus any added mass) | g |
| h | Height of the release point above the bench | cm |
| g | Gravity's pull: always 980 | cm/s² |
| v1 | Speed of Car 1 at the bottom of the ramp | cm/s |
| v | Speed of both cars together, right after the hit | cm/s |
| a | How fast rolling resistance slows the cars: always 58.8 | cm/s² |
| d | Distance Car 2 travels (at its back bumper) | cm |
Your measured distances are a little different from this, because of the real-lab wobble. Turn the wobble off and they will match.